為了抑制中國未成年人網路成癮的問題,中國政府頒布更嚴格的(stringent)遊戲禁令,平日禁打,週五、六、日和法定假日晚上僅能玩1小時,並要求以實名制做為驗證。對此政策許多家長樂見其成,然而對於相關企業,如騰訊等未來發展則有待觀察。
【中國遊戲禁令淺談】
stringent 嚴苛的、嚴格的
A:China has introduced a stringent social intervention on video games for minors to combat gaming addiction.
(中國已對未成年人玩電玩實施嚴格的社會干預,以打擊遊戲上癮。)
B:For some people, that seems a bit drastic.
(對某些人來說,這措施似乎太激進了些。)
spiritual opium 精神鴉片
A:Well, a state media called online games "spiritual opium", which shows you how detrimental the gaming industry is considered.
(一家國家媒體稱網路遊戲為「精神鴉片」,你就了解他們認為遊戲產業多麼有害了。)
B: I am sure such measures are greatly welcomed by a majority of parents and educators.
(我可以肯定的是這樣的措施受到大部分家長和教育工作者的青睞。)
crackdown 打擊
A:Unfortunately, the crackdown reverberated around the world, causing some international investment companies to lose money.
(不幸的是,此次打擊影響了全世界,造成某些國際投資公司金錢損失。)
B: I am more curious about how the Chinese tech companies, such as Tencent, really take it.
(我更好奇的是中國的科技公司,如騰訊,實際上會如何看待此事件。)
【延伸關鍵字】
1. real-name verification systems:實名制系統
2. runaway growth:失控成長
3. to curb the time:限縮時間
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